Touring Old School RuneScape, in which 2007 never ended

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I am doing sit-ups for a demonic drill instructor who would like to get me in tip-top shape so that I can combine his military corps. A long time ago, this was one of several random events concocted as a way to deal with the great number of bots that set up RS gold shop in Old School RuneScape, back when it was just plain RuneScape. They ceased being successful after a month or two. 14 years after they ceased being useful, they still persist.

"We kept them since the players enjoyed them," says Mark Ogilvie, RuneScape design manager. "They are part of the fabric of this universe." It's a familiar story in a game that exists since players voted for its own revival. Old School RuneScape was initially made to be a duplicate of the game as it had been at 2007--an specific replica designed to lure nostalgic adventurers. It is not a picture of the universe as it had been, however, as it's still a living game with updates, added quests and even a new continent emerging. It's in a uniquely strange position, growing together with its successor, RuneScape 3.

"I always call it the 'RuneScape comfort blanket'," Ogilvie says. "These players, when they log in the game, it's muscle memory. Everything is where they expect it to be, and the game plays the way they remember. That's one of the main differences between Old School and RuneScape 3. While all that nostalgia remains there in the new RuneScape, it's hidden behind this veil of upgrades. This seems like a different game." You may remember there are rats in the kitchen cellar (of course you will find ), along with a pursuit from the Duke's chef who will send you around the surrounding region to find ingredients for a cake.

These early quests go all the way back to 2001, when the very first iteration of RuneScape had been born. Generally, Jagex creates content aimed at the typical player level, therefore the majority of the low level quests were already considered old in 2007. They are also the most finished quests in the game, being the first things new players come across, so it is even more important that they fit players' memories of these.

As I run about, hunting down eggs and bread, Ogilvie points out some goblins lurking behind a weapon, threatening farmers. The tiny ne'er-do-wells are getting a little trouble getting beyond the barrier. They don't seem happy about it, but from where I'm standing, they can not get me. "This is where quite a great deal of players start their ancient ranging career, by sitting behind one of these little fences and shooting on the goblins with their bow and arrow," he clarifies. "The route-finding has always been quite strange in RuneScape, but when we attempt to buy OSRS gold alter it that the players constantly beg us not to, so we have not."

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